At least my future releases will support compressed images directly. It's faster and tools can natively read it (obv. Why is this better than using RAR/ZIP/etc.? This is different to tools like WiiScrubber which actually modify the data. It is lossless, meaning you can compress and uncompress a file and the outcome will still be the same. Super Mario World 3D -> 2.61GB (20.69GB saved)ĭKC Tropical Freeze -> 11.7GB (11.6GB saved) In almost all cases it will reduce the size by more than 50% (12GB+!)Įxamples (uncompressed size is always 23.3GB): Essentially this leads to all the empty ranges being shaved off, storing only ranges which contain file or filesystem data.Īlthough the algorithm is simple, it works really well. It detects duplicate sectors and only stores them once. I made a little tool to compress Wii U images/dumps.
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